Corporate event      08/31/2023

Game competitions for children in the camp. Creative games and competitions for children's summer holidays

School events and school holidays

Fun event at summer camp Fun Fair

Artichoke

Conducting games and competitions for the entire camp.

Event location: summer camp playground.

Number of participants: 50-100 people.

Age of participants: 10-15 years.

Material support:

  • props for competitions at stations;
  • station map;
  • auction prizes;
  • toy money;
  • prizes for sale.

Preparing for a summer camp event

In preparation for the holiday, it is necessary to arrange tables for “stations”, prepare and distribute the necessary props. It is desirable that the “stations” cover a fairly large area.

For orientation between them, you can draw a diagram of their location and hang it in a visible place (a better, but more labor-intensive option is to make diagrams for each participant).

In addition, for the holiday it is necessary to prepare “money”, which participants will receive for completing tasks, and prizes that can be purchased for this “money” in the fair shop.

Shops can also be placed in several places (by indicating their location on the map). Do not forget to calculate that the “sold” goods provide all the “money” issued.

Another interesting event for the fair is an auction, which can be held after the main part of the holiday to raffle off the remaining “money”.

Camp event plan:

  1. Introduction.
  2. Running through the “stations”.
  3. Fair shops.
  4. Auction "Pig in a poke".

Event duration: 2 hours.

Introduction

As an introduction, you can tell the children the rules of the holiday, show on the map what stations there are, where the “shops” are located.

Running through the “stations”

For “stations” you can come up with any tasks that can be completed quickly and easily. The “fee” for completing a task may depend on its complexity. If the task involves competition between several participants, the winner receives the main “cash” prize, the remaining participants are necessarily awarded small incentive prizes. A participant who has earned “money” from a “station” cannot participate in the same competition again.

1. Tongue twister station.

Participants are asked to pull out a piece of paper with a written tongue twister from the bag and pronounce it.

Examples of tongue twisters

In the shallows we lazily caught burbot.
You replaced my burbot with tench.

Have you watered the lily? Have you seen Lydia?

Cavaliers to the Queen
They sailed in a caravel.

The jackal walked, the jackal galloped.

The priest is standing on his head, the cap is on his butt,
a shock under the priest, a priest under the hood.

Popcorn bag.

Sashka has cones and checkers in his pocket.

You can’t talk through all the tongue twisters, you can’t over-speak them all.

We bought Valerika and Varenka
Mittens and felt boots.

Buy a pile of spades.

2. Station of ditties.

Participants are invited to sing any ditty and receive a prize for it.

3. Station of riddles.

Participants are asked to guess the riddle. Those who guess correctly (possibly several people at once) receive a prize.

Examples of riddles with a trick

Who likes to run around on branches?
Of course, red... ( Squirrel)

Knows a lot about raspberries
The owner of the forest, brown... ( Bear)

Who is beating like a drum?
Sitting on a pine tree... ( Woodpecker)

Who is not friends with bright light,
Underground in winter and summer?
He dug up the entire slope with his nose.
It's just gray... ( Mole)

Who is trembling under the tree in the forest,
So as not to meet with a double-barreled shotgun?
He gallops across the field, emboldened.
This beast is called... ( Hare)

This beast sleeps in winter,
He looks awkward.
Loves berries and honey.
And it’s called... ( Bear)

In the thicket, with my head raised,
Howling from hunger... ( Wolf)

Daughters and sons
Teaches you to grunt... ( Pig)

From the palm tree down, to the palm tree again,
Jumps deftly... ( Monkey)

The tail is a fan, there is a crown on the head,
There is no more beautiful bird than... ( Peacock)

4. Origami station.

Participants are invited to make a paper figurine (with the help of the facilitator or independently).

5. Attraction “Hand Golf”.

For the competition you need to make a handmade golf course from a shoebox. To do this, the box is turned upside down and a hole is cut at the bottom into which a tennis ball should freely pass. The lid of the box is placed on top of it in a heap so that a ball can be rolled along the lid.

The task for the participants is to roll the ball into the box.

6. Attraction “Burst the Ball!”

Each player has a balloon tied to his right leg (ankle). After the starting signal, all participants try to break through the balls of other players and save their own ball. Players whose balloon pops are eliminated from the game. The last person remaining in the game is declared the winner. All participants receive incentive prizes.

7. Attraction "Cockerels".

A circle with a diameter of 2 m is drawn on the ground. Two people participate in the competition at the same time. Each participant stands on his right leg, holding his left leg by the ankle with his right hand. The left hand is hidden behind the back. The goal of the players is to push the opponent out of the circle. The one who does this is declared the winner. In addition, a participant who lets go of his left leg or uses his hands during the “fight” is considered a loser.

8. “Tear off the hat” attraction.

The presenter calls two opponents and puts hats on their heads. Each participant presses his left hand to his body and has no right to use it during the game. The players' task is to rip off the opponent's hat with their right hand, while keeping their own on their head. The winner is the participant who completes the game task first.

9. Attraction "Ring throw".

To play, you need to make several rings from thick rope. The task for the participants is to throw a rope ring over a stick dug into the ground.

10. Skomorokhi station.

At this station, participants are invited to perform a short variety act (sing a song, recite a poem, show a pantomime, etc.).

11. Tricky task station.

Participants are asked to solve a problem. Those who find the correct or original answer to the problem (possibly several people at once) receive a prize.

Sample problems

Which clock shows the exact time only twice a day?

Answer: A clock that has stopped.

What is lighter: a kilogram of cotton wool or a kilogram of iron?

Answer: They have equal weight.

When is the easiest time for a black cat to get into the house?

Answer: When the door is open.

How to write the word "mousetrap" in five letters?

Answer: cat.

What rocks are not in the sea?

Answer: dry.

What three numbers, when added or multiplied, give the same result?

Answer: 1, 2 and 3.

When are hands pronouns?

Answer: when they are you-we-you.

What female name consists of two letters that are repeated twice?

Answer: Anna, Alla.

One egg is cooked for 4 minutes. How many minutes should you boil 6 eggs?

Answer: 4 minutes.

Where is the end of the world?

Answer: where the shadow begins.

12. Stikhoplety station.

Participants are asked to compose a quatrain containing a pair of given rhymes.

13. Station Geographical Society.

Participants are asked questions. Those who answer the question receive a prize.

Sample questions

How many continents are there in total? ( Six)

What oceans do you know? ( Pacific, Indian, Atlantic, Arctic)

Where is Brazil? ( In Latin America)

Capital of France? ( Paris)

Brussels is the capital of which country? ( Belgium)

The inhabitants of this country call it Suomi, but what do we call this country? ( Finland)

Which country is called the Land of the Rising Sun? ( Japan).

The world's highest mountain? ( Everest).

In what country is Sydney located? ( In Australia)

What is the zero parallel called? ( Equator).

15. Competition Hit the target.

The game "Darts" is required for the competition. Participants compete in throwing darts at a target and receive a reward based on the accuracy of their throw.

16. Competition Catch the candy.

A candy is tied to one end of the thread, the other end must be secured to the visor of the cap so that the candy is at the level of the chin of the person wearing the cap. Participants in the competition take turns putting a cap on their head and try to catch the candy with their mouth, without using their hands. The one who succeeds receives a prize.

Fair shops

At the same time as the stations, “shops” begin to operate. It is best to place them in different places and divide them according to the range of “sold” goods.

Examples of stores:

  • cafe (“sale” of juices, sparkling and mineral water (in glasses), various buns and sandwiches). It is advisable to place several tables next to it or organize a “cafe” right in the dining room;
  • food kiosk (“sale” of chocolates, sweets, chewing gum);
  • “a thousand little things” (“sale” of small prizes - stationery, small toys, etc.);
  • bookstore (“sale” of small books, crosswords, magazines);
  • win-win lottery (drawing of various prizes).

Auction “Pig in a poke”

The auction is held for children who did not have time to spend the “money” they earned. The interesting thing about the auction is that the lot is not shown to participants until the end of the drawing. The presenter only gives an approximate or humorous description of the item and names its initial cost.

Participants offer their bets and the one who reports the highest amount receives the item being played and finds out what it is. Thus, 5-10 lots can be played in the auction. In this case, it is necessary to alternate between valuable and funny prizes.

Examples of lots and comic descriptions for them

  • the item is edible and necessary for all of us ( salt);
  • something sticky ( candy);
  • small that can become big ( balloon);
  • business person subject ( notebook);
  • an item for those who want to leave their mark ( colored chalk);
  • set of young artist ( pencil and sheet of paper);
  • set of young writer ( pencil and sheet of paper);
  • set of young mathematicians ( pencil and sheet of paper);
  • item to satisfy hunger ( bread).

The layout of the “stations” and “shops” needs to be thought through and ensure that there is an even distribution of participants between them so that there are not long queues or too many people crowding around the stations. Each child who took part in the competition should receive a small reward, regardless of the success of his actions.

Irina Volkova
Competitive and entertaining game for summer camp “Fun Mosaic”

Competitive and entertaining game for summer camp

« Fun mosaic» !

Leading:

Good afternoon, girls!

Good afternoon, boys!

Good afternoon dear teachers.

We are glad to welcome you to competitively-entertaining game « Fun mosaic» !

But, like any game, we have our own rules.

So, what can and cannot be done?

I will name these rules, and you will show them. Agreed?

Throughout the game Can:

stomp and clap! (the hall shows)

scream and hoot!

dance and sing!

greet each other with applause!

boys greet girls with whistles!

girls - squeal!

You can blow kisses to each other!

to wave hands!

And just greet each other!

You have all understood the rules, and now you need to decide on the teams, so I invite 5 from each squad (3) girls and 4 (3) boy.

Finally, the time has come for you to introduce our esteemed jury:

1 contest. A modern girl has sufficient knowledge of men's and women's perfumes, hygiene items, and decorative cosmetics. Therefore the first contest it's called for girls “Identify an object by smell”. From each squad 3 (2) girls

Participants must, with their eyes closed, identify the proposed one by smell. item:

1. Toothpaste.

2. Laundry soap.

3. Women's cream.

5. Lipstick.

6. Women's Eau de Toilette.

7. Men's Eau de Toilette.

8. Shampoo.

9. Nail polish.

10. Hairspray.

11. Washing powder.

12. Shoe polish.

13. Mascara.

At the end The results of the competition are summed up.

Leading. Well, the girls coped with this task, but can the boys cope? Our next one the competition is called“Tell me, what is this?”

(For example : milk - drink; crucian - fish)

1. Carp (fish). 11. Rooster (bird).

2. Persimmon (fruit). 12. Hazelnuts (nut).

3. Beans (vegetables). 13. Cucumber (vegetable).

4. Cherry (berry). 14. Kiwi (berry).

5. Rice (cereal). 15. Morel (mushroom).

6. Capelin (fish). 16. Coconut (nut).

7. Millet (cereal). 17. Kumis (drink).

8. Tea (drink). 18. Turnip (vegetable).

10. Tomato (vegetable). 20. Kissel (drink).

Leading. Next competition for counselors, it's called

"Ball"- at my signal, the counselor inflates a balloon of a certain size (following a pattern, ties it, puts it on a chair, sits down sharply on it so that it bursts (Whoever bursts the balloon first wins).

Leading. Times are difficult now, the crisis is in full swing, so we can’t do without a cow in the village, and our next the competition is called“My yard or how I love my little cow!” Let's see how our participants can milk a cow. Bye music is playing"to milk" as much milk as possible. The participant with the biggest wins. "milk"!

(3 girls are participating in this competition: one holds a rubber glove, the other holds a bucket, the third milks).

Leading. And we continue our program and the next the competition is called"Clip-Gag". You guys are modern and have definitely heard how they rap (teams are given lyrics to children's songs).

So, dear participants, you have to perform famous children's songs: "The Forest Raised a Christmas Tree", “A smile makes a gloomy day brighter”, "Tired toys are sleeping", and sing them as if real rappers did it.

While you are remembering the lyrics, deciding who will rap and rehearse to quiet rap music, we are with the fans let's play:

I have one game called"He she".

He is an elephant - she is...an elephant.

He is a moose - she is...a moose.

He is a cat - she...

Well, of course she's a cat!

Well, you were a little mistaken.

So let's play again

I want to beat you!

He is a walrus - she is...a walrus,

He is a hare - she is... a hare,

He is a bull - she is...

Is everyone familiar with this word?

Yes! Yes! She's a cow!

Let's look "Clip-gag"

Leading. “Assembling a machine gun”. Boys, imagine that this is a machine gun (the leader points to the meat grinder, so it shoots (the leader turns the handle of the meat grinder, it consists of... (the leader takes the meat grinder apart, your task is to quickly assemble the machine gun again. (1 boy per squad).

Leading. Our next one contest it's called for girls "Spring-cleaning"

The cow has been milked, now it’s time to put things in order in the house.

And to make it more fun for you, we will help you with music. A familiar melody sounds, you need to dance to depict what is written on the card, and the audience must guess.

1 wash or vacuum the floor (Jackson)

2 wipe off the dust (Letka-enka)

3 wash the dishes (Lambada)

4 We're preparing lunch. (Macarena)

5 ironing clothes (Tango)

6 hand wash (Twist)

Leading. While the jury is deliberating and summing up the results, the fans will tell me 11 adjectives of any topic

Our... guys!

Today, on this... day of summer, we give you... Promise:

from now on, treat you every day with... chocolates and... sweets;

show you... attention and... care;

give you... compliments;

not to cause you... grief;

to be yours forever. friends.

Your... fans.

Leading. The jury gives the floor.

(Results are announced, units are awarded)

Leading. Thanks for playing! See you again!

Publications on the topic:

“Like Shrovetide Week...” Competitive and entertainment program for older children To acquaint children with the cultural traditions of our people, with their oral folk art. Progress of the matinee. It sounds like a lively dance song. WITH.

Development of activities for a summer health day camp All children of the camp are divided into 3 cities, planets, ships, depending on the theme of the shift Game program “ZOO” 1. How beautiful and amazing.

Competitive and entertainment program “Russian nesting dolls” Objectives of the event: -Enrich and develop children's knowledge about folk crafts and traditions. -Introduce the history of the Matryoshka toy. -Bring up.

Educational and entertaining game “Funny Stories”. Educational and entertaining game “Funny Stories”. Goal: organize children's leisure time. Objectives: 1. Create a good mood. 2. Develop.

Scenario for summer entertainment “Merry Pinwheel” Municipal autonomous preschool educational institution, kindergarten of combined type No. 9, Konokovo village. Municipal entity.

Summer holidays for children are the most wonderful time! That is why it is so important for its organizers to make it rich, interesting, exciting, and also useful for both health and the development of a full-fledged personality. A very striking example of this is competitions in camps for children. How to organize them correctly, what scenarios to use to carry them out - this will be discussed in this article.

Creative competitions at the camp for children

It's no secret that many guys simply love to draw. And the most common is the asphalt drawing competition. This may be a separate thematic event or one of the parts of a larger one. When developing competitions in a camp for children, you should remember that the main thing in them is not victory, but participation. Therefore, it is necessary to reward not only the winners, but also all participants without exception. You can also hold competitions for wall newspapers and posters. And the exhibition is a real journey into a fairy tale! And let the kids evaluate it themselves by throwing their token into the closed piggy banks placed in front of each craft. You can give the kids three multi-colored cardboard rounds worth 1, 2 and 3 points. Competitions in the camp for children for staging fairy tales or songs, for expressive reading of poetry, for the best performance of numbers are interesting. It is appropriate to hold these events in and attract guests to them: mothers, fathers, grandmothers, grandfathers, sisters and brothers. Let them, together with the children, draw and sing, dance and solve riddles!

at summer camp

Everyone’s favorite “Fun Starts” is enjoyed by both adults and children. Next to them are the first ranks in the ranking of the competition “Mom, Dad, I am a friendly family.”

You can develop an entire program for a sporting event, which includes a team orienteering competition, moving through terrain with obstacles, guessing charades and performing creative tasks. For example, each team is given a plan with a specified checkpoint. There, participants are met by consultants or judges. Having completed a certain task (guessing a charade or a rebus, depicting a living picture, performing an amateur performance number), team members receive the following plan with the second checkpoint marked. And in the “way sheet” the judges make a note: you can indicate the number of points received, based on the time of arrival and the quality of the task.

Competition "Miss and Mister Camp"

Perhaps this is one of the favorite events in the children's group. It is carried out already in the second half of the shift, when sympathies have been determined. Those who wish to take part are invited to the stage. It's best to start the holiday with a concert program. Each contestant will show what he has prepared, and independent judges will evaluate the performances using a ten-point system. Then you can hold a “Beauty Contest”. It's best to make it funny. For example, you can invite everyone to choose some attribute of clothing in order to present it to the audience as “The squeak of fashion.” The attributes will be newspapers, medical bandages, a plastic wicker bread box, a dog collar, a colander and other items that at first glance are not at all suitable. The humor and resourcefulness of the contestants are assessed. Then the representatives of the stronger sex are invited to invite the lady they liked the most to dance. The judges give their scores to the couples. And the points scored by the participants should now be added up: the competition will be in pairs. It is carried out “on tickets”, which contain tasks such as: “use a pantomime to depict the commotion before the school principal arrives at the house” or “meeting a wild tiger in the forest - pantomime”. Couples can be given a few minutes to prepare. After such a competition, Miss and Mister will definitely be determined!

Scenarios of game programs for children's camps. Scenarios for competitive programs for summer camps

One hundred to one or “Results”

Participants are divided into two teams. The game host first introduces the teams to the rules of the game.

The presenter's task is to interview one hundred people on a variety of questions before the game and write down the most frequently repeated answers.

The game itself goes like this: the presenter asks the teams the same question that he asked the people who did not participate in the game.

Teams must choose an answer to it, team captains give the answer to the presenter.

The team that guesses the most frequently repeated answer gets a point.

In this way, the participants in the game get an idea of ​​public opinion.

Rules:

The questions that the presenter-journalist asks the people around him can be very diverse:

Finding the right way out of a situation;

Questions with a specific focus, for example, to identify some personality quality, knowledge or erudition of a certain area, etc.

Teams do not have to know the content of the questions. After the tournament, it is possible to discuss the situation and sum up the results.

Brain-ring

The game is played with several expert teams. First, 2 teams participate in the game. They sit separately (at tables). The presenter asks a question, whoever gives the fastest sign that they know the answer to the question, that team (for example, by raising their hand) answers the question. If the answer is correct, that team is awarded a point; if the answer is incorrect, the point is awarded to the opponents.

When one team scores 5 points, the opposing team is replaced by another team. (All teams come up with names for themselves in advance). This way the smartest and luckiest team is identified. The brain ring is held with an unlimited number of teams; each team must have about 6 people along with the captain.

The winning team is awarded a prize.

Memorina

1st round. “Complete the drawing.”

Students must add something to each of these figures to turn it into one or another drawing. Who can come up with the most drawings for the time being?

2nd round. “How the circles are located.”

The leader draws 5-6 circles with a diameter of 12-15 cm on the board in different places. The players must remember the location of the circles on the board. Then the players with their eyes closed come up to the board and put their sign in the center of each circle. The winner is the one who places his signs more accurately.

3rd round. "Draw a pig."

Players with their eyes closed draw a pig on the board. The winner is the one with the funniest pig.

4th round. "Find out your number."

They call 5 people and pin a sign with a number on each person’s back. No one should know what number he got. But everyone knows the sum of the numbers. The player must determine what number is on his back. Everyone moves carefully, trying to be in front of the other, in order to quickly find out all the numbers and at the same time hide their own number. The first one to name their number wins.

Dating games

Journey

Goal: to study relationships in a team.

Imagine that you have a boat and you are going on a trip. But there are only 5 seats in the boat. Which of your friends in the squad will you take with you?

Studio

Goal: determine the structure of business relationships.

The leader offers everyone a situation.

Imagine that you need to make a film. To do this, you need to name the person who can organize the shooting of the film. This is the director.

The named candidates take turns choosing their assistants. In this case, the choice of the next one is made after consultation with those already selected.

After this, a task is given: in 10-15 minutes, play out an excerpt from your favorite fairy tale, film or work and come up with the name of the film studio.

Each participant must have a role.

Jury: squad leaders and educators.

Award for:

1. Best performance (to the team).

2. Best scenarios (for the team).

3. Best selection of actors (team).

4. For the best director.

5. Best Actor.

6. Best Actress.

7. Best suit.

8. The most difficult role.

9. The smallest role.

10. Best performance (to the participant).

11. The best name for a film studio (team).

Shouting games (games from the stage)

Joke game “Who loves what?”

Leading. Who loves ice cream? Children. I!

Leading. Who loves apples? Children. I!

Leading. Who loves pears? Children. I!

Leading. Who doesn't wash their ears?

Rocket launch.

Leading. Get ready for the spaceship launch!

Children. Eat get ready!

Leading. Fasten seat belts (cotton).

Children. Eat...

Leading. Enable contacts!

Children. Eat...

Leading. Start the engines.

Children. Eat...

Leading. 5, 4, 3, 2, 1, in a growing hum. Start.

Children. Hurray, hurray, hurray!

Leading. 1, 2, 3, 4, 5 (claps). Fire - and they ran away in all directions.

Children. Hurray, hurray, hurray!

Leading. Where did she go?

Children. Somewhere there.

Speech game.

The leader speaks the text first, the children speak the text the second time: normally, in a whisper, loudly or in imitative intonation (at the request of the leader).

O peri tiki tombo.

Oh musa, musa, musa.

Le-o-le-le.

Oh piki liao bebe.

Le-o-le-alimbash-ba-ash.

Flower competitions and fun

Legend of flowers

In one flower kingdom... The king and queen... had... princesses... Each season was ruled by one of the princesses. (Connect with summer and winter). But for this it was necessary to win the competition.

The king gathered all the princesses, divided them into teams and set a condition - to recruit a retinue of the best flower warriors.

During the competition, everyone receives a “name”.

Competition 1. “Introduction-Greeting”- yourself, the time of year you are applying for, your rivals, the king, queen and the jury.

Competition 2. “Warm-up”- flower questions.

Whoever raises his hand faster is the one who answers.

What was the name of the person who really wanted to create a “stone flower”? (Danila.)

In which story did the characters fly in a hot air balloon to the flower city? (“Dunno and his friends.”)

What flower was guarded by the shaggy monster in Aksakov’s work of the same name? (Scarlet.)

What flower made the tiger Sherkhan terrified and where? (Fiery, “Mowgli” by D. R. Kipling.)

Botanists call this flower viola, but what is it called among the Russian people? (Pansies.)

What is the art of creating bouquets called? (Ikebana.)

What flower grows in forest fires? (Blooming Sally.)

For which Andersen heroine was a flower a permanent place of residence? (Thumbelina.)

What flower is said to have grown on the blood of chained Prometheus? (Edelweiss.)

When, according to legend, does the fern bloom? (On the night of Ivan Kupala.)

Which flower is directly related to the king of beasts? (Snapdragon.)

Which flower is a symbol of narcissism? (Narcissus.)

Which famous writer made snowdrops bloom in winter? (Marshak.)

What flower suffers from love? (Chamomile.)

Which flower is called the sleepy flower? (Poppy.)

Competition 3. “Flower counting rhyme”.

Make up a little rhyme with the names of the flowers.

Endings: - Those who don’t believe, get out.

I will look for you.

Competition 4. “Princess the Unsmeyana.”

All team players standing in two lines participate

Goal: make you laugh for 1 minute.

They write the name of the flower on the back (they stand in a column, say the name of the flower in one ear, each writes a letter to the next one).

Competition 5. “Artists”.

Continue the unfinished drawing of the great artist.

Competition 6. “Flower calendar”.

Who will be the fastest to make a list of colors with the same letters that the names of the months begin with?

Competition 7. “Dance of Flowers”.

Team members can show a collective dance, a group dance, or an individual dance, giving it a name.

Competition 8. “Flower Tales”.

Complete and tell:

“In a certain kingdom, the cornflower state, there lived King Cornflower and Queen Violet. And they had three sons...”;

“One fine spring morning, Chamomile’s friends went out into the steppe for a walk and they did not know that the evil flower Dandelion had settled in that steppe...”

Competition 9. “Ikebana”.

Teams must present the motto of the flower arrangement they have created and explain who it is intended for.

Competition 10. “Flower Wishes.”

To the most beautiful flowers in the kingdom - our floral wishes (boys to girls).

Unfinished Proposal Competition

Option 1.

1) Little Red Riding Hood is walking along the path, and towards her is not an animal, not a bird...

2) She looked at Little Red Riding Hood and saw only red, blue, and yellow colors.

3) She smelled Little Red Riding Hood and realized that it was not a flower, and flew on.

4) Her family is great...

5) She lives in hexagonal houses. (Bee.)

Option 2.

1) Little Red Riding Hood picked a flower...

2) It was pink, but it could also be white.

3) It has a sharp, pleasant aroma.

4) It makes wonderful jam.

5) And the last one is almost here.

Option 3.

1) Little Red Riding Hood picked a berry...

2) The berry looks like beads.

3) Very useful.

4) It ripens in the fall and lies until spring.

5) It is very sour.

6) The wealth of swamps. (Cranberry.)

Reportage

Assignment: you need to imagine yourself as a desperate journalist and do the following:

1) create a situation:

From the trunk of an armored Mercedes;

From the cornice of a 10-story building;

From the operating table.

2) come up with and draw a sign:

Come up with a name for the section of road;

Be careful - deaf old ladies;

Be careful - liquid asphalt.

3) painting with fingerprints. Everyone leaves their own imprint.

4) compose an indictment for the court:

Over the old woman Shapoklyak for walking rats in unidentified places;

Against the fox Alice and the cat Basilio for involving minors in currency fraud;

Nad Emelei for fishing in a prohibited manner;

Above the postman Pechkin for receiving gifts during working hours;

Against Carlson for living without registration and without a specific occupation.

Detective stories

It can be carried out between competitions and in short periods of free time using questions that require answers: “Yes”, “No”.

1) The caravan driver Ali is driving through the desert and sees a tent, and 100 m from it a car (truck). I approached the car; the footprints of one person led from it to the tent. He entered the tent, the tent was empty, and only in the center at an inaccessible height was a man hanging. He was dead. How did this happen?

Answer: the man hanged himself! The car was a refrigerator.

2) The musician was preparing for the concert. A week before the performance, they received an anonymous letter that the tenant would be killed. They laughed and forgot. On the day of the concert there were no signs of trouble. The musician played a concert and returned home. There was no one at home, I lay down to rest. After a while I woke up and went to the window, there I saw...

He glanced at the clock hanging above the sofa and realized that the tenant had been killed and the corpse was in the sofa. How did he understand?

Answer: the clock on the wall has been there for a long time. The musician has good hearing and he heard the ticking of the clock.

3) A woman lived in one city. One day, returning from a party, I pulled a letter out of my mailbox and, without opening it, realized that the person who wrote the letter was dead.

Did she kill him? Yes.

Was it her envelope? Yes.

Answer: she sent him a letter and asked him to respond urgently. And she sent him her envelope with poisoned glue

4) One day a man (postman) brought a parcel. It contained a leg and a note:

Option 1. Thank you for being alive.

Option 2. You and I are of the same blood.

What happened?

Answer: the children must realize that the recipient was one-legged, and these two people were connected by the following event:

They were sailing on a ship that was wrecked. These two were saved. We found ourselves on a desert island and, in order not to die of hunger, we agreed...

5) The man brought photographs and asked to look into them. In one of them the man was clearly alive, and in the other he was clearly dead. It looks like the photos were taken at the same time.

Answer: this man was a pilot, his camera was on board the plane and took pictures even after the death of the pilot.


Good fairy tale

It is based on a fairy tale with a sad ending. (For example, "The Snow Maiden", "The Little Mermaid", etc.). And the children are given the task of thinking about how this fairy tale can be remade, using characters from other fairy tales, so that it ends happily. The winner is the team that plays out the fairy tale in the form of a mini-play in the most funny and cheerful way.

Whose team is smarter

The players stand in a circle. Everyone counts on “first” and “second”. Each team chooses a captain. The leader gives each team captain a ball. At the command of the leader, the captains pass the balls—one to the right, the other to the left—to the players of their teams. The game is played up to three times; The team that wraps the ball in a circle three times faster and returns it to the captain wins.

In the game, it is prohibited to throw the ball, you can only pass it from hand to hand to team players.

Jellyfish

In this competition, participants must throw their silk scarf into the air without dropping it on the floor. The winner is the participant who manages to hold the scarf in the air for as long as possible.

Bilbock

An ancient French game with a tied ball, which is tossed and caught in a spoon. Take a thick thread or cord 40 cm long. Glue one end with adhesive tape to a table tennis ball, and the other to the bottom of a plastic cup or tie it to the handle of a plastic mug. Your bielbock is ready. You need to throw the ball up and catch it in a glass or mug. One point is awarded for this. Take turns catching the ball until you miss. The one who misses passes the ball to the next player. The winner is the one who first scores the agreed number of points.

Throw on a ring

A board 2.5 - 3 m long is placed on the ground. Holes are drilled in it every 25 - 30 cm (11 in total). A figurine (or pebble) carved from wood is inserted into the central hole. The players stand at opposite ends of the board at a distance of 1 m from it and take turns throwing the rings, trying to put them on the figure. In case of a hit, the player moves the figure one compartment closer to himself. The winner is the one who manages to move the piece to the outermost hole at his end of the board first.

Horse competition

Several “riders” and “horses” are selected. “Riders” sit on “horses” and begin racing from start to finish. The couple that reaches the finish line the fastest wins.

Snipers

On the end wall of a house or barn, you need to depict “targets” in advance, for example, the mouths of predators, the faces of Barmaley or Koshchei.

Having previously divided into teams, the participants fight with their monsters, trying to completely cover them with snowballs. Those who shot especially accurately are given the right to “draw” a “self-portrait” on the plywood board with snowballs. For this purpose, circles with a diameter of about a meter have already been drawn on the shields. All that remains is to place the eyes, mouth, nose, and ears. When the competition begins, the nose will definitely be on the side and the mouth below the chin. Everyone will have fun.

Carry it, don't drop it

A cross made of bars is attached to the end of a round shelf or pipe. At the ends of the bars, round stands with small recesses are attached, into which the ball is placed. A stick with crosspieces is inserted into a hole on a wooden stand. The player must take the stick with one hand, remove it from the stand, turn around its axis 2 - 3 times and reinsert the stick into the hole in the stand. All this must be done carefully so as not to drop a single ball.

Pioneerball

The players are divided into 2 teams and line up on 2 halves of the volleyball court in 2-3 rows. Each team receives two volleyballs. At the signal, the players try to throw the balls over the net to the opponent’s side as quickly as possible. The transfer of balls continues until all the balls are on one side at the same time. The game is stopped and the team on whose side the balls ended up loses a point. The game continues until one of the teams scores a set number of points (let's say 10 - 20). After this, the teams change sides and the game starts again. The team that wins two games wins.

Pull - push

In this competition, pairs compete in a 15-20 m race. Pairs hold hands and run with their backs pressed against each other. Having reached the finish line, they return to the start. It turns out that the player runs normally in one direction, and in reverse in the other. The pair that returns to the start first wins.

Christmas tree outfit

One player is dressed in green golf - this will be a “Christmas tree”. The other two players take glue and paper toys that are lying on a chair and glue them to the “Christmas tree”. The winner will be the one who hangs up the toys faster.

Dash for the ball

Children are divided into 2 teams, each is calculated in order and lined up behind the starting line. The leader with the ball in his hands is located opposite the teams 10 m from the starting line. Throwing the ball forward, he calls a serial number. The players of the named number run after the ball. Whoever takes possession of the ball brings the team a point. The game continues until each participant makes 3 jerks. The team with the most points wins.

Sing a song

Players sing the song using the letters of the alphabet or the sounds “ni be ni me...”. Song options:
- "Oh! Viburnum blooms in a field near a stream...”;
- “Katyusha”.

Changing places

2 teams line up opposite each other on the court. At the command of the leader, the team players change places. The winner is the team that quickly lines up on the opposite side of the court.

In the swamp

Participants are given two sheets of paper. They must go through the “swamp” along “bumps” - sheets of paper. You need to put the sheet on the floor, stand on it with both feet, and put the other sheet in front of you. Move to another sheet, turn around, take the first sheet again and place it in front of you. And so, whoever crosses the room first and comes back wins.

Decorate the Christmas tree

They make several Christmas tree decorations from cotton wool (apples, pears, fish) with wire hooks and a fishing rod with the same hook. You need to use a fishing rod to hang all the toys on the Christmas tree, and then use the same fishing rod to remove them. The winner is the one who manages to do this in a set time, for example in two minutes. The Christmas tree can be a spruce branch mounted on a stand or even some dry branch with knots.

Around the hoop

Participants take turns guiding the gymnastic hoop along a level path with strong movements of their hands. Then they try to catch up with him and have time to slip through him back and forth. Whoever does this the most times is the winner.

Race walking

As you take each step, you need to place the heel of one foot close to the toe of the other. The distance for such a walk can be determined as 5 meters there and back. The relay ends when the last team member returns to the starting position.

Sea wolf

The game involves two teams. The presenter gives the task: “If there is a strong wind at sea, the sailors know one trick - they tie the ribbons of the cap under the chin, thereby securing them tightly on the head. There is one cap per team.” Each player executes the command with one hand.

Strong grip

Having split into pairs, the players stand with their backs to each other, 1.5 m in diameter, and clasp with their arms bent at the elbows. By pushing the body forward, everyone tries to force the opponent to lift his legs off the floor. The one who wins the fight the most times wins.

You can run the competition differently. The players, standing with their backs to each other, raise a stick, which they hold tightly with their hands. Objective: lean forward and try to lift your opponent off the ground.

The one who ends up in the air or lets go of the stick loses.

Another option: the players sit opposite each other on the ground (resting their feet on their partner’s feet) and take hold of a gymnastic stick. At the signal, everyone begins to pull the stick in their own direction. The winner is the one who manages to tear his opponent off the ground for 3-5 seconds.

Self-portrait

The Whatman paper has two slits for hands. Participants take each sheet of paper, insert their hands into the slots, and draw a portrait with a brush without looking. Whoever has the most successful “masterpiece” takes the prize.

Everyone against everyone

In this game, each player can compete with all the players. The site is divided into 6 equal playing fields, located one after the other. Before the game starts, all players occupy a place on the same playing field. At the leader’s signal, each player tries to push (with his shoulder, torso, but not with his hands) the others onto another playing field. Soon everyone is there except one. He no longer participates in the fight. Those who are pushed into the second square try to push each other onto the third playing field, while they themselves remain on the second, etc. By the end of the game, one player remains on each field. The player remaining on the first playing field takes first place, the second one takes second place, etc.

Chain

In the allotted time, make a chain using paper clips. Whose chain is longer wins the competition.

Pour the water

The game involves 2 people. You need to take 4 identical glasses and pour the same amount of water into 2 of them. The water can be tinted with watercolor paint so that it is clearly visible. And the remaining 2 glasses remain empty. Following the leader’s signal, each player must use a spoon to pour water from a full glass into an empty one. The winner will be the one who crosses the water faster.

Night travel

The presenter says that the driver will have to drive at night without lighting, so the player is blindfolded. But first, the driver is introduced to a freeway made from sports pins. Handing the steering wheel to the driver, the presenter offers to practice and drive so that not a single post is knocked down. The player is then blindfolded and brought to the steering wheel. The presenter gives a command - a hint where to turn to the driver, warns about danger. When the path has been completed, the leader unties the driver's eyes. Then the next participants in the game “go”. The one who knocks down the pins the least wins.

Stick your nose on

Draw a funny face (without a nose) on a large piece of paper, and separately sculpt a nose out of plasticine. Attach the sheet to the wall. The players take a few steps back. One by one, they blindfold themselves, approach the portrait and try to stick the nose in place. The one who sticks the nose more accurately wins.

crooked path

A curved, serpentine line is drawn on the floor with chalk - a path. Looking at your feet all the time through inverted binoculars, you need to walk the path from one end to the other without tripping.

Hand racing

Children are divided into several teams, two people in each. One of the team members takes the other by the legs, and they move like this, heading towards the finish line, with one of the players walking on their hands. Having passed half the way, the players change roles and move on. The one who reaches the finish line first wins.

Balance Beam Exercises

For this exercise, each team will need a simple log no more than 1 meter long. The participant stands on a log and, moving his legs, rolls it along with him from start to finish and back.

Catch an apple

This is a traditional English game played during the Halloween holiday. To play you need a bowl of water. Several apples are thrown into the basin. And then the players, holding their hands behind their backs, try to catch the apple with their teeth and pull it out of the water. Whoever succeeds in this becomes the winner.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Make the hoop spin

The hoop is taken with one hand and with the movement of the fingers it is forced to rotate in place. The judge times the rotation from the beginning until the hoop falls. They compete one by one, and if there are 2 hoops, they compete in pairs. Then the 2 best players meet in the final match.

Nail in a bottle

For this competition you will need: 4 bottles with a thin neck, the same number of ropes and 4 nails. A nail is tied to each end of the rope. From those who wish, 4 people are selected. Ropes with nails from the back of the head are tied to the participants' belts. After this, the participants stand with their backs to the previously placed bottles. At the command of the game leader, the participants must hit the bottle with a nail without using their hands. The one who manages to hit the target first wins.

Build a fortress

The players are distributed in groups, 3 - 5 people in each. Groups receive a task: within 5 - 6 minutes. build a snow fort. All groups, at the leader’s signal, run to different sides of the site, where it is easier for them to complete the task. The group that completes the task by the specified deadline wins.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Poetry competition

A few days before the competition, children are given a poem. Children must learn it by heart. The one who recites the verse best wins.

Sharp shooters

There is a target mounted on the wall. You can use small balls or darts. Each player has three tries. After the game, the host rewards the winners and encourages the losers.

Fashionista

On two tables there are each a handbag, beads, clips, lipstick and a mirror. There are two players. At the signal, you need to put on beads, clips, put on lipstick, take your purse and run to the opposite wall of the hall. The one who completes the task faster wins.

Spoon game

To play you need 2 spoons and 2 round objects (painted wooden eggs, table tennis balls). 2 children take part in the game. A flag is placed at a distance of 7 - 8 m. Players are given a spoon with an egg (or ball) on it. Following the leader’s signal, players must run to the flag as quickly as possible and return back. If the ball falls, the contestant must quickly pick it up from the floor, put it back in the spoon and continue on his way. The ball cannot be held with the other hand. The one who reaches the finish line faster is considered the winner.

Carrying the wounded

Three people are participating. Two are “healthy”, the third is “wounded”, he has a “broken leg”. “Healthy” players should interlace their hands so that they form a comfortable seat. The “wounded” sits down in this seat and maintains his balance by grasping more comfortably the shoulders or necks of his friends.

Wind up the cord

A knot is tied in the middle of the cord, and a simple pencil is attached to the ends. You need to wind your part of the cord around the pencil. Whoever reaches the knot faster is the winner. Instead of a cord, you can take a thick thread.

Ball into the goal

Semicircular gates of different widths are cut out of a wooden panel, lined with plywood on both sides. The shield is installed on a level area. The players stand 2-3 meters from the backboard and take turns rolling small rubber balls (tennis, hockey) into the goal. For each hit, the number of points indicated on the shield is counted. The one who scores more points wins. To prevent the balls from rolling far, it is advisable to limit the playing area to the sides and behind the shield.

Draw a ponytail

For this game you will need a large sheet of paper, a pencil, and a blindfold. First, the presenter draws an animal (cat, dog, pig) with a pencil on a piece of paper. Draws everything except the tail. One of the players is blindfolded. He should try to draw a ponytail blindly. Then other players try to do it. The one whose drawing is more accurate wins.

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

Get the prize

The host hangs a small prize at eye level. Players need to approach and from a distance of 3 - 5 m, blindfolded, grab the prize. The one who does it first wins.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Plant and harvest

Number of players: 2 teams of 4 people

Additionally: 8 hoops, 2 buckets, 4-5 potatoes, 2 watering cans.

The 1st participant “plows the ground” (puts down hoops).

The 2nd participant “plants potatoes” (puts potatoes in the hoop).

The 3rd participant “waters the potatoes” (runs around each hoop with a watering can).

The 4th participant “harvests” (collects potatoes in a bucket).

The faster team wins.

By a thread

On the ground, with a sharp stick, several (according to the number of participants in the game) parallel straight lines are drawn, marking the distance (50-60 meters). Start!

Everyone is running a race - it is important not only to come first, but also to run the distance “like on a thread” - so that the tracks always fall on the drawn straight line.

By the way, this will be easier for those who run with their knees raised high rather than dragging their feet.

We blow on the bottle caps so that they fly off as far as possible.

Watermelon helmet

Select a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned “watermelon helmet” must be placed on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Searching for a call

On each of the chairs, standing at a distance of 8-10 steps from each other, there is a bell. Two players, blindfolded, each stand at their own chair. At the signal, they need to go around their friend’s chair to the right, return to their place and ring the bell. The one who does it faster wins.

Sock

Five people participate in the competition. They are asked to quickly put on a long sock, helping with the toes of the other foot.

Pull

The game participants are divided into two equal groups. The players of each group hold on to each other and form one chain with their arms bent at the elbows.

Stronger and more dexterous participants - “groovy” ones - become ahead of the chain. Standing opposite each other, the “clockwork” also takes each other’s arms bent at the elbows and each pulls in their own direction, trying to either break the opponent’s chain or pull it over the intended line.

Rule: start pulling exactly at the signal.

Rope

Each team is given a rope. At the signal, each team must pull it through their clothes (sleeves) as quickly as possible.

Archery

The target will be an ordinary bucket, and the bow will be an ordinary onion. The target bucket must be placed 5 meters beyond the finish line. Place the bulbs at the finish line; their number must correspond to the number of participants. At the signal, participant No. 1 begins to move from the start to the finish. Having run to the finish line, he takes the onion and throws it, trying to get into the bucket. After the throw, he runs to his team to pass the baton to the next participant. The winner is the team that throws the onions into the bucket faster and more accurately (for the convenience of determining the result, you can give the team an extra point for each accurate hit).

A stool is placed at a distance of 10 meters from the start, and the first participants are blindfolded. At the signal, they must walk or run to the stool, walk around it and, returning to the team, pass the baton to the next participants, who are already standing blindfolded! And so does the whole team. While moving, the team can help its participants by shouting: “to the right,” “to the left,” “forward,” “backward.” And since all commands are shouting at the same time, the player must make out which calls apply specifically to him. When the last player returns to the starting line, it is “day” for the entire team. For whom the “day” comes earlier, they won.

Drag

2 teams line up one opposite the other, with a line drawn between them. The players standing opposite offer each other their right hand and place their right foot on the line. At the leader's signal, each player tries to drag the other over the boundary line. Once a player has his left foot behind the boundary line, he loses and his opponent scores a point. The team with the most points wins.

Guess the last word

Children are divided into two teams. The presenter reads out the sentences, and the players must guess the last word. The team that gives the most correct answers wins.
1. All the little gray mice are running away from... (cats)
2. The mouse ate potatoes and didn’t think about... (cat)
3. I teach everyone their wisdom, but I myself always... (I’m silent)
4. This grass is very evil... (dropweed)
5. We met on a green meadow... (friends)
6. Two of them washed their faces near the river... (chanterelles)
7. The animals took their paws and began dancing in... (forest)
8. Drive up to the turn, here is the palace and there... (gate)
9. In our city there is not one for shopping... (shop)

Winders

The ends of the rope are secured to identical pencils with small, strong knots. The knot should not slip; you can even glue it with PVA. On command, players begin to twist their pencil and gradually approach each other so that the rope does not sag. The first one to reach the knot in the middle wins.

Hoop

2 hoops are placed in those steps from one another. Two competitors strive to climb through the hoop as many times as possible within a minute, putting it on from top to bottom. The 2 fastest players compete with each other in the final.

Dance with an object

All players dance and simultaneously pass each other a small object (toy, orange). The presenter turns off the music from time to time. The one who has the item in his hands at that moment is eliminated. The last player remaining on the dance floor wins.

Baba Yaga

Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, you need to walk the entire distance and pass the mortar and broom to the next one.

Chairs

To play you will need two pot lids or a tambourine and chairs. Chairs should be placed in a circle with the seats in the center. There should be one less of them than the participants in the game. Children stand next to the chairs outside. The leader holds a tambourine or cap in his hands. Following the signal from the presenter, who announces the start of the game, the children begin to walk around the chairs in a circle. Suddenly the presenter hits the tambourine. At this signal, all participants rush to the chairs and sit down. Each time one of the players is left without a place. He is out of the game. When the second round begins, one chair is removed. This continues until there is only one player left. He will become the winner.

Competition for folk tales

Children are divided into two teams. The presenter says the first words from the title of folk tales; participants must say the entire title. The team that gives the most correct answers wins.
1. Ivan Tsarevich and the gray... (wolf)
2. Sister Alyonushka and brother... (Ivan)
3. Finist - Clear... (falcon)
4. Princess - ... (Toad)
5. Geese - ... (Swans)
6. By pike... (order)
7. Frost... (Ivanovich)
8. Snow White and the seven... (dwarfs)
9. Little Humpbacked Horse - ... (Humpbacked Horse)

Golden Key

Participants in the game will have to portray scammers from the fairy tale “The Golden Key”. Two pairs are called. One in each pair is the fox Alice, the other is the cat Basilio. The one who is the Fox bends one leg at the knee and, holding it with his hand, together with the Cat, who is blindfolded, hugging each other, cover the given distance. The first couple to hobble receive the “golden key” - a prize.

Two oxen

The participants in the competition are put on a harness, a long rope, and each of the two participants tries to “pull” the opponent along with them, in their own direction. At the same time, everyone tries to reach the prize, which is located half a meter from each player.

Sea wolf

Players are asked to tie five knots as tightly as possible on a thick rope. When the task is completed, it is proposed to untie the knots. Whoever managed to do it faster gets a bonus point.

Perform a dance

Perform a dance.
Under “rap” with the words:
Soaked brooms in the bathhouse,
The spindles are not crushed,
And the sponges are not dried.
Lady, lady,
Lady - madam!

Sniper

A ball (target) is suspended at a height of 1 - 1.5 m from the floor. Participants, positioned at a distance of 3 - 5 m from him, must hit him with a rubber tennis ball. Each participant is given 3-5 attempts. The most accurate one wins.

Fight in squares

3 squares 3x3, 2x2, 1x1 m are drawn on the court. 4 players, similar in height and strength, stand in a large square, and, having taken a position, at a signal they begin to push each other with their shoulders. 3 eliminated from the large square move to the middle one, and the winner remains in the large square. The fight continues in the middle square. 2 eliminated go to the small square, the winner remains in the middle. The fight ends in a small square when one leaves the square and the other remains the winner. The first winner (in the large square) receives 4 points, the second (on average) - 3, the third - 2, and the one eliminated from the small square - 1. Then the next four enter the fight.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Do you know each other?

Several couples (mother and child) stand with their backs to each other. The presenter asks questions. First, the child answers with a nod of the head, and the mother answers out loud.
Questions:
1. Does your child like semolina porridge?
2. Does your child wash the dishes?
3. Does your child like to brush their teeth?
4. Does your child go to bed at 9 o'clock?
5. Does your child make his bed in the morning?
6. Does he like to read books?
7. Does your child like going to school?
The couple that answers all the questions correctly wins.

Cluny prize

Gauze is stretched on two stands, with prizes hung on it - fruits, candies, cookies, etc. The player is given a rooster mask with a long beak. The eyes are covered with a special curtain. The player's task is to approach the counter and peck at the prize. For orientation, a line is drawn with chalk in front of the counter on the floor.

Quick threes

Players stand in a circle in threes - one after another. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

In the image

Read a short story, an episode, or even a paragraph. And ask us to think: who and to whom could tell this story? Children will surely enrich you with many versions.

Now offer to “tell” this story on behalf of the supposed hero-narrator, that is, read the text in a voice other than your own. In the voice of an old man or a one-year-old child, a dwarf or a giant, a robber or the wind... Depending on the versions chosen. It’s usually easier for a child to read in an image: it’s like it’s not him who’s reading, but someone else. And he stumbles and puffs because that’s what the role requires. Justified and legalized. So it's not scary. And the listeners are not bored: they have to evaluate the work - is it similar or not?

From empty to empty

Two players stand on foot rockers (bars) opposite each other. They have a mug in each hand: one empty, the other with water. In this position, everyone tries to pour water from their full mug into a friend’s mug. The one who spills the least water wins.

Long jump

The first team member stands on the starting line and performs a standing long jump. After landing, he does not move until the landing location is recorded by the judges (using a line drawn along the toes of the jumper's shoes). The next participant places his feet directly in front of the line, without stepping beyond it, and also makes a jump. Thus, the entire team performs one collective long jump. You must jump carefully and do not fall when landing - otherwise the result of the jump will be canceled. The longest team jump is the winning one.

Tongue twister competition

Sasha walked along the highway and sucked on a dryer.
Karl stole corals from Clara, and Clara stole a clarinet from Karl.
The ships tacked and tacked, but did not tack.
He reported, but didn’t report enough, but when he started to report more, he reported.

Feel and count

Three people from each team are called. There are chairs for each player. The players are blindfolded. Bags of candy are placed on the chairs. Without using their hands, players must sit on a chair and count how many candies are in the bag.

Matryoshka dolls

There are two sundresses and two scarves on the chair. Whoever puts on a sundress and ties a scarf faster is the winner.

Asphalt drawing competition

Each participant in the competition is allocated crayons and a place on the asphalt. Participants can be divided into teams of 2-3 people, who together draw a common picture. The winner is the team whose drawing, in the general opinion of the children, will look more beautiful.

On three legs

The leader determines the start and finish location. Then all players are divided into pairs. In each pair, the right leg of one player and the left leg of the other are tied with a rope. Following the leader’s signal, the pairs run to race. The pair that reaches the finish line first wins.

Running "centipedes"

The players are divided into two or three teams of 10-20 people and line up behind each other. Each team receives a thick rope (rope), which all players grab with their right or left hand, evenly distributed on both sides of the rope. At the organizer’s signal, the “centipedes” run forward 40-50 meters to the “finish”, holding the rope all the time.

Victory is awarded to the team that was the first to reach the finish line, provided that none of its participants became unhooked from the rope while running.

Tilt the ball

The ball with a loop is put on a rope so that it moves freely along it. Two people take hold of the ends of the rope and, with their hands, try to give the rope such an inclination so that the ball slides towards the “enemy” and touches him. Whoever succeeds is the winner. Pairs should be selected of approximately the same height.

Thermometer

Without using their hands, both teams quickly pass the fake thermometer so that it is always under their left hand.