Birthday      10/11/2023

"Fun starts" competitions for primary school children. Sports relay races for children Sports relay races games competitions

There are two sundresses and two scarves on the chair. Whoever puts on a sundress and ties a scarf faster is the winner.

Firefighters

Turn out the sleeves of two jackets and hang them on the backs of chairs. Place the chairs at a distance of one meter with their backs facing each other. Place a two-meter long rope under the chairs. Both participants stand at their chairs. At the signal, they must take their jackets, turn out the sleeves, put them on, and fasten all the buttons. Then run around your opponent’s chair, sit on your chair and pull the string.

Who is faster

Children with skipping ropes in their hands stand in a line on one side of the playground so as not to interfere with each other. In 15 - 20 steps, a line is drawn or a cord with flags is laid down. Following the agreed signal, all children simultaneously jump in the direction of the placed cord. The one who gets near her first wins.

Hitting the ball on target

A pin or flag is placed at a distance of 8-10 m. Each team member gets the right to one throw, he must try to knock down the target. After each throw, the ball is returned to the team. If the target is shot down, it is replaced in its original place. The team with the most accurate hits wins.

The ball does not fly, but rolls along the ground, thrown by hand,

Players kick the ball

Players throw the ball with both hands from behind their heads.

Ball in the ring

Teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2–3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Artists

In the center of the circle or stage are two easels with paper. The leader calls two groups of five people. At the signal from the leader, the first from the group take the coal and draw the beginning of the picture; at the signal, they pass the coal to the next one. The task is for all five competitors to draw a given drawing faster than their opponents. Everyone must participate in drawing.

The tasks are simple: draw a steam locomotive, a bicycle, a steamship, a truck, a tram, an airplane, etc.

Roll a ball

The players are divided into groups of 2 - 5 people. Each of them receives a task: within a set time (8 - 10 minutes) roll a snowball as large as possible. The group that rolls the largest snowball by the specified time wins.

Three ball run

At the starting line, the first person conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 m, places them on the floor.

Instead of large balls, you can take 6 tennis balls,

Instead of running - jumping.

Chain

Blow up the balloon

For this competition you will need 8 balloons. 8 people are selected from the audience. They are given balloons. At the leader’s command, the participants begin to inflate the balloons, but in such a way that the balloon does not burst when inflated. The one who completes the task first wins.

turnip

Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair there is a turnip - a child wearing a hat with a picture of a turnip.

Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, etc. At the end of the game, The mouse is caught by a turnip. The team that pulls out the turnip the fastest wins.

Hoop relay

Two lines are drawn on the track at a distance of 20 - 25 m from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope

Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposite column, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the column. This continues until the participants complete the task and change places in the columns. Jogging is prohibited.

Porters

4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Ball race underfoot

Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, etc. The team that finishes the relay faster wins.

Watermelon helmet

Select a few volunteers. Give each volunteer half a watermelon. Their task is to eat all the pulp of the watermelon as quickly as possible, picking it out with their hands. The cleaned “watermelon helmet” must be placed on your head.
The winner is the one who does it faster and whose helmet is whiter on the inside.

Three jumps

Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 m from the start line. After the signal, the first person, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second person takes the hoop and makes three jumps through it and alternates between the jump rope and the hoop. The team that finishes it faster will win.

Hoop race

The players are divided into equal teams and lined up along the side lines of the court. On the right flank of each team there is a captain; he is wearing 10 gymnastic hoops. At the signal, the captain takes off the first hoop and passes it through himself from top to bottom, or vice versa and passes it to the next player. At the same time, the captain takes off the second hoop and passes it to his neighbor, who, having completed the task, passes the hoop on. Thus, each player, having passed the hoop to his neighbor, immediately receives a new hoop. The last player in the line puts all the hoops on himself. The team whose players complete the task faster receives a winning point. The team whose players win twice wins.

Quick threes

Players stand in a circle in threes - one after another. The first numbers of each three join hands and form an inner circle. The second and third numbers, holding hands, form a large outer circle. At the signal, the guys standing in the inner circle run to the right with side steps, and those standing in the outer circle run to the left. At the second signal, the players release their hands and stand in their threes. Each time the circles move in a different direction. The three players who come together faster receive a winning point. The game lasts 4 - 5 minutes. The trio whose players score the most points wins.

Prohibited movement

The players and the leader stand in a circle. The leader takes a step forward to be more noticeable. If there are few players, then you can line them up and stand in front of them. The leader invites the children to perform all the movements after him, with the exception of those prohibited, which were previously established by him. For example, it is prohibited to perform the “hands on the waist” movement. The leader begins to make different movements to the music, and all the players repeat them. Suddenly, the leader performs a prohibited movement. The player repeating it takes a step forward and then continues to play.

Not only children, but also their parents love to spend their free time playing various entertaining games. And what could be better for them than fun relay races for adults? Let's learn about the features of organizing such events, and also consider interesting ideas for competitions of this kind.

What is a relay race and features of this type of competition

Not every group competition is a relay race. It can be called such only when, in the process of performing a speed task, participants pass each other a projectile or a turn to move along the distance.

For example, tug of war or "Twister" are not relay races, but simply games, but jumping in bags in turns - yes.

Where can such events be held?

Most often, relay races are held for children and adults in nature. This could be a park, a clearing in the forest or on the bank of a river.

This type of sports competition is held in a stadium or gym. Sometimes competitions can be organized in swimming pools/water parks. However, such events must be supervised by lifeguards, since playing in the water can have dire consequences. It is because of this that neither relay races for adults nor for children are organized in open reservoirs.

Often the venue for such events is a cafe, restaurant or banquet hall. As a rule, relay races for adults are held in such places during the celebration of weddings, anniversaries or corporate events. In the latter case, the purpose of such competitions is not only to entertain, but also to unite the team, teaching colleagues to work effectively in a team.

Basic Rules

Depending on the specific game task, the conditions for its implementation also change. However, there are general rules specific to each such competition.

  • A relay race for adults or children is a team competition. The number of groups may vary, naturally from two or more.
  • The number of players in each such company must be equal. In case of a shortage, the first participants will complete tasks twice, compensating for the absence of players.
  • If one of the players violated the conditions during the task (dropped the ball, stumbled, etc.), he must return to the start and start over. This rule is not always followed. Often players are allowed to correct the mistake and continue without starting from the beginning.
  • Each subsequent participant enters the competition only when the previous one returns to the start and hands him a projectile (ball, hoop, spoon, glass, etc.). If this is not available, simply clapping your palm against your palm in the style of a “high five” is allowed.
  • If a player runs out before receiving the baton from his predecessor, he should return to the start and start all over again.
  • Victory in a competition can be awarded according to different criteria. Most often it is execution speed. So the team that finishes first is declared the winner. There are additional evaluation criteria. It all depends on the relay scenario for adults. As an example, consider the "Water Carriers" competition. To carry it out, each team is given a bucket of water and a mug. Empty measuring containers are placed at the finish line. All players take turns carrying the liquid in a cup from the start to the finish tank. The winner is determined not only by the speed of completing the task, but also by the amount of water brought.

Requirements for organizers, teams and participants

When holding any competition, its organizers must distribute players evenly among teams. This is done in order to equalize the chances of winning.

An exception may be relay races for adults in which there is a deliberate opposition between teams based on age, gender or other criteria. For example: women against men, adults against children, one class or student group against another (other).

If possible, players should be warned in advance about the dress code. As a rule, it is better for her to be athletic. When relay races for adults are held in restaurants or banquet halls during the celebration of some significant event, there is no point in warning about it. Guests will be in festive outfits, which are not very practical for participating in competitions. Therefore, when planning such events, it is worth taking this fact into account. By the way, the inadequacy of the outfits of the people present for participation in competitions of this kind can be played up in a funny way. For example, organize an obstacle race for teams of girls in high heels.

The organizers of any game must take into account the physical characteristics of the persons participating. Especially if these are relay races for adults in the age category 40+. If most of the participants may have problems with the heart, lower back, etc., then you should not plan competitions that require excessive physical effort from them.

If you will need to drink alcohol during the task, you should warn participants about this.

It would also be a good idea to hint at the essence of the relay if the participant is required to take off clothes, hug or kiss strangers. Otherwise, such a competition could end in scandal.

Sports relay races for adults

Competitions of this kind are not aimed at entertaining or making the participants laugh, but at testing their physical fitness. That is why the optimal place for them is a stadium or gym. As an option, it is permissible to organize similar relay races for adults in nature. However, in this case, you should clear the area as much as possible and fill in all the holes.

Below are the most popular competition options for such cases. In sports relay races for adults, those who complete the task first are recognized as winners.


Alcohol competitions

Relay races for adults in nature can be diversified if you use alcohol as one of the elements of the game. In this case, it is better if such entertainment takes place near the home or dacha of one of their participants. So that after the competition you can rest peacefully. Such relay races would also look quite appropriate at corporate events. Moreover, such competitions are held indoors without any problems.

Which drink to choose should be discussed in advance with the participants. Better not too strong. For example, low-alcohol or non-alcoholic beer. This is provided that the participants did not drink anything before. It is better not to take wine or vodka. After all, the goal of the game is not to get drunk, but to have fun or warm up before a banquet.

As a bonus, you can grab several bottles of kvass with your beer. Thus, when filling glasses with booze, you can alternate between kvass and beer. This will add an element of surprise and help keep players sober longer.

Relay races using alcohol must not run consecutively. It's better if they alternate. In addition, you should not give too much physical activity after them.

  • "Treat your friend." This relay race is intended for a cheerful company of adults in nature. At the finish line, a table is placed with 200 g of plastic cups of beer (alternatively, you can fill half of them with kvass, the main thing is that they do not differ in appearance in any way). The first player runs to the table, takes the drink and carries it to the start. There he gives a drink to the second participant. Having consumed it, he must run for beer/kvass for the third and so on in turn until the very end. The last one brings a glass of liquid to the first one and as soon as he finishes the drink, the competition is over.
  • "Priceless Spoon" At the start, place a half-liter glass with beer, vodka or wine, and at the finish - an empty measuring glass. Each team is given a teaspoon. The essence of the competition: all players take turns scooping alcohol from a container with a spoon and, holding it in their teeth, carefully carry the priceless pile to the finish line. There the liquid is poured into an empty measuring cup. They return back as usual and pass the spoon to the next participant, who repeats the operation. The competition ends when all players from the team have taken part in it. The winner is determined in two categories: speed of execution and who managed to carry the most drinks.
  • "Intoxicated Bezrukov." For this relay race, you will need to set up a table at the finish line with 100 g cups of beer according to the number of participants. The first player's hands are tied behind his back with a ribbon. In this form he runs to the finish line. There, without the help of his limbs, he must drink one glass and then return to the start. The second player frees his hands, and the third helps the previous one tie the ribbon and he repeats the path of the first (after drinking his glass, he returns and passes the baton on). The competition lasts until all participants drink a glass. The team that finishes its alcohol tour before the others wins.

Relay races in nature

When traveling outside the city, you can hold competitions not only related to sports. Today, themed fun starts are especially popular.

Relay races for adults in such cases have a clear focus. For example, if the competition is related to testing tourism skills, it would be a good idea to hold such competitions.

  • "We're going on a hike." At the finish line, a box with things is placed for each team. The first player is given an empty backpack backpack. When the whistle blows, he runs with it to the finish line, picks up his things and returns to the beginning. Here he passes the full backpack to the next participant. He, in turn, having reached the end, unloads and, returning, gives the empty bag to his comrade, etc.
  • "Pig in a poke." For this relay you will need 2 sleeping bags for each team. Even before the start of the competition, the first player goes to the finish line and climbs into the unfolded sleeping bag. The second one is at the start with its folded copy. On command, he runs to the finish line and, having laid out his equipment, climbs inside. After this, the first one gets out of his “cocoon” and, folding it, runs to the start, passing it to the third. He rushes to the second one and, having disassembled his bag, plunges into it. After this, the second one gets out of his “shelter” and, folding it, carries it to the start to give it to the fourth. Thus, each of their players has time to be in the bag. When the last participant is there, the game is over.
  • "Herbarium". Relay races for adults can be held both in the gym and outdoors. However, this competition is only for nature. A list of medicinal herbs that can be found in the place where the competition takes place is compiled in advance. The list for the game should include approximately four types of plants, which alternate. For example: plantain, chamomile, tansy, yarrow, plantain, chamomile... Then each team is given a sheet with such a list. When the whistle blows, the first participants run around the site and look for a plantain, pick one of its leaves and bring it to the start. The next step is to pass the list to the second person, who runs with it and finds a chamomile in the clearing, picks it and brings it to the start, etc. At the end of this competition, all the plants from the sheet should be laid out on the table of each team, according to the specified order. Whoever collected this herbarium first is the winner.

Indoor relay races

Holding such competitions indoors is always fraught with certain difficulties. Thus, it is impossible to allocate very long distances for relay races (except in the case of gyms). We also have to limit the use of fire and water (except in water parks and swimming pools).

Among the advantages is the ability to include funny melodies or sounds that accompany the competition. This will diversify the game and also make such relay races fun for adults.

For example, in the “Walk Like Animals” competition, during the “start-finish-start” distance, the voices of different animals are turned on in a free order for each participant. The player must quickly recognize each of them and begin to move like this creature. In the final, such a game is assessed not only by the speed of completing tasks, but also by the level of artistry.

If team members don't know each other well, the Census Relay can be used as a way to correct this. Each team is given a marker, and a sheet is hung at the finish line. The first participant, having reached there, writes down the name of any player on his team, except his own. When returning, he passes the marker to the next player. He also makes a recording, etc. You can only add names to the list of other people from your team and those who are not yet there. The competition ends after all players are listed at the finish line.

You can make this competition somewhat more difficult if you allow names to be written down only by putting a marker in your mouth and clasping your hands behind your back. True, in this case it should not be with the players (as a relay baton) but should lie next to the fixed sheet at the finish line.

A huge advantage of the premises is the flat floor. In this regard, you can safely play the game “Guide”. At the start-finish interval, pins (or 1.5 liter bottles filled with water) are placed at a distance of half a meter between each other. Each participant is blindfolded and the team must tell him how to walk so as not to knock down the pins during the game. At the finish line, he takes off the bandage and runs back to the start on his own, passing the turn to the next one.

Funny relay races for adults without complexes

This type of competition is held more often indoors. Usually it is an invariable attribute of wedding celebrations, less often of corporate events. These are the so-called "adult games". Relay races of this kind are always characterized by a certain piquant twist. Let's look at several similar competitions.

  • "Lifeline" For this competition, the finish line should be pushed back as far as possible. One of the participants is put in her place. It is to him that the team must extend that very “lifeline” made from their own clothes. How to play? When the whistle blows, the first player runs from the starting line to the comrade being saved. At the finish line, he takes off any part of his clothing and gives it to him, and returns. The next participant at the finish line also loses part of his outfit, tying it to the previous one. In this way, each of their teams “donates” part of their outfit to form a “rope”. If all the players managed to participate, but there is not enough woven rope to reach from start to finish, they will have to participate in the second round. The competition lasts until one of the teams wins or the clothes run out (within reason). The competition should be assessed not only by the speed of its completion, but also by the number of repeated runs by players.
  • "Magic ring". The players are given matches without sulfur (toothpicks are absolutely not suitable) and, holding them between their teeth, they must pass the ring to each other with their help. The team that does it faster than others will win.
  • "Apple Kiss" Players are divided into pairs consisting of representatives of the opposite sex. The first ones stand opposite each other and squeeze an apple between their bellies (can be replaced with an orange or something similar). Their task is to raise it to lip level without using their hands. Once they succeed, the fruit is passed on to the next pair, and they perform exactly the same task. The team that finishes it faster than others wins.

Joint relay races for kids and their parents

Finally, it is worth considering competitions designed for the participation of both adults and children. Such events are best held outdoors in the summer. To make it more fun, it is better to create mixed teams, with an equal number of children and parents. Although you can divide them by age. However, in such cases, you will have to select tasks very carefully so that the chances of winning them are equal. Below are competition ideas for mixed teams.


In addition to the above relay races for children and adults, competitions using inflatable pools can also be held outdoors. In hot weather, they will be a great way to cool off and will be safer than a pond. An example of the use of such a projectile is the game “Catch a Fish”. In this case, each team needs its own small pool. It is placed at the finish line and toys or cubes are placed in the center of it. It is important that they do not float, but lie on the bottom. Their number should correspond to half the players on each team. So, adults line up at the finish line, and children line up at the start. When the whistle blows, the first child runs to the pool, climbs into it and takes out a toy. He passes it to an adult, who runs back to the start and passes the baton to the next child. Thus, by the end of the game, all children must swim and be near the finish line, and parents must move to the start and acquire the toys they caught.

Not a single noisy and cheerful holiday is complete without outdoor games, fun relay races and mass entertainment. They create a special atmosphere of general fun, enliven the fading holiday and unite all guests. Various competitive games are especially good at corporate parties, as they promote team unity and, in an unobtrusive game form, raise team spirit in the team.

Many outdoor games and relay races, which are included in the entertainment program of adult holidays, come from childhood, but adult guests who are amused to a certain degree play them with great excitement.

We offer a large selection of outdoor games for any holiday, which contains games and competitions for different occasions: for family holidays, for youth parties or for corporate events - the choice is yours.

1. Outdoor games for any holiday:

"Two centipedes."

This is a fun activity to lift your spirits. All guests are divided into two teams - these will be two “centipedes”. Each player stands behind the other and takes the one in front by the waist.

Then they turn on cheerful music and the “centipedes” are given various commands: “go around obstacles” (you can first place chairs), “move while squatting,” “separate the second centipede,” etc.

This idea can be made a team one by coming up with a scoring system, but it’s better to arrange it just for fun and excitement, or during the dance break.

"Music has tied us".

Depending on how many pairs of players the presenter plans to call, he will have to stock up on so many skeins of narrow ribbon. The length of the tape is at least five meters.

The girls wrap this ribbon around their waist (it’s more convenient if someone helps), and their gentlemen, at the command of the leader, approach their partners, attach the free end of the ribbon to their belt and quickly begin to spin around their axis to the rousing music. This is necessary so that all five meters of tape are wound around his waist.

Whichever pair moves the ribbon from the female waist to the male one the fastest wins.

"Trouble in the Coop."

For this outdoor game pairs are called or created in place, each with one representative of the strong and weak half of humanity, they will have to take part in a funny chase.

The men are blindfolded, but first they agree with their ladies who will “cluck” and how: ko-ko-ko, cluck-tah-tah, chick-chick, pee-pee-pee, chiv-chiv-chiv, and so on. - to the extent of your imagination, according to this call, every blindfolded man must catch his “chicken”.

It’s worth warning right away that the room for an imaginary chicken coop should be small. If the presenter has too impressive a space at his disposal, then we advise you to fence off the “chicken nook” with ordinary chairs. The “commotion” is best done with music - in this case, the musical theme from the cartoon “Well, Just Wait!”, when the wolf also ends up in the chicken coop, is suitable.

"The artist's feet feed him."

The toastmaster solemnly announces that to stage a new blockbuster he needs the “brave seven,” seven of the most talented and beautiful guests. If there are none, then he conducts the selection process and selects candidates for the roles. Then he gives them small props or just cards with the names of the roles: Kolobok, Grandma, Grandfather, Bunny, Wolf, Bear and, of course, Fox.

Then he says that we are wrong to think that artists have an easy life. “The life of a Russian artist is hard and unprepossessing” - sometimes they have to run a lot to get a role. Therefore, if you want to become stars, you need to practice.

There are 7 chairs, the “artists” sit down, but as soon as the name of his hero is mentioned in the text, he quickly gets up and runs around the chairs. The presenter reads the fairy tale “Kolobok”, only to make it more interesting and unexpected for the participants - he improvises, and either adheres to the storyline, or composes on his own - so that no one stays for a long time.

Here is an example: “Once upon a time there was a grandfather and a grandmother... Then a bear comes to visit Grandma and Grandfather! And he menacingly asks why Grandfather and Grandmother don’t have children. Frightened, Grandfather and Grandmother grab the first Bunny they come across and present it to the Bear. But the Bear is not so easy to deceive. Then Grandfather and Grandmother begin to bake Kolobok..."

When the guests flock to their heart's content, you can present everyone with a diploma of an Honored Artist, ask the audience to applaud them and once again remind you that “the feet feed the beginning artist.”

Such runners can be themed and universal, and they belong to the category of popular

"Adventures in the Swamp".

Two participants in these “swamp” competitions are given a pair of sheets of paper - they will represent hummocks. The players' goal: to move from one end of the room or hall to the other, placing one sheet of paper at a time under their feet. You can only step on the designated bumps.

The winner is the one who can complete the obstacle course there and back faster without ever stepping off the paper.

By the way, you can complicate the task and require the competition participants to bring something from the opposite end of the room, that is, they go there lightly, and carry back in their hands, for example, a glass or shot glass filled to the brim with alcohol. Whoever comes last drinks both as a penalty, and the winner gets a prize

"Pull the string..."

For this game, two chairs are placed in the middle of the hall, a rope is placed under the chairs (the length should match the width of the two chairs), so that its ends stick out just a little from under the chairs. Then two players are called, who artistically walk around the seats to the music, and as soon as the music stops, they must quickly stop sitting on a chair and pull the rope lying under it. This is repeated three times.

The winner is the one who can pull the rope in his direction more often - and he gets a prize!

"Fight for Survival".

Inflated balloons are tied to the ankles of the participants (the number can be any), two balloons for each. On command, everyone rushes to burst each other's balloons with their feet, trying to protect their own.

The game continues until the last ball. The winner is the owner of that very last ball.

(More extreme versions of an outdoor game with balls can be found)

2. Team games and relay races for any holiday:

"Pass the sausage."

2 teams are formed, with any number of participants, the main thing is to get equal teams. They line up behind each other's heads, each team is given a long ball - a sausage. Task: quickly pass the “sausage” sandwiched between your legs from the beginning of your column to the end. The last one in the column, having received the ball, clamps it tighter and runs to the first player, taking his place. And so on until, again, the first player takes his place. For each ball fall, one point is deducted.

The team that does everything faster and with fewer penalty points will win.

"Nimble spoon."

The presenter assembles two teams - male and female. They stand against each other. Each team is given a large tablespoon. At the leader’s command, each player must “pass” the spoon, that is, thread it through some hole in his clothes (through the sleeves, trouser legs, belt, straps). Then the “nimble spoon”, having reached the last player on the team, must return back in exactly the same way.

The team whose boat is “faster” wins.

Fun relay race "The ferry and the ferryman."

For this relay race you will need two ice sleds and a long rope, about ten meters. From each team we select the strongest participant and send him to the “opposite shore”. Those who remained on “this shore” (there must be at least ten people) take turns sitting in the sled. The strongman on the opposite side pulls them towards him, as if crossing the river. Then the presenter’s assistants deliver the ice cubes back, and the next batch is loaded onto them.

The second time, the “ferryman”’s work is much easier, since his comrades who have already been transported can easily help him in his work. By the way, different things happen “on the way”, and if there are people who fall off the sled, they drop out of the game and are considered “drowned”. At the finish line, there is always a count of players who have safely crossed to the other side.

The winner is the team that transports the most people and completes this task faster. Such outdoor games are especially exciting at youth parties or corporate events.

"How is your health?"

For variety, invite guests to take each other's temperatures. Then present a huge fake thermometer. The presenter recruits a team of boys and girls. Naturally, a huge thermometer is placed under the left armpit of the first male player. He must measure the temperature of the lady opposite him without using his hands, that is, the thermometer must move from one supposed patient to another. And so on until the players figure out which of them has a fever. The “sick” person, that is, the one who dropped the thermometer, is eliminated from the competition.

The “healthiest” team (those that lost the fewest players) wins. If both teams find themselves in an equal position, the competition can be repeated, complicating the conditions, for example, speeding up the pace (making it a timed competition) or offering to pass through one, while the player who ends up in the middle should not help in any way.

"Racing in a mortar."

In this game, participants will pretend to be hedgehog grandmothers, so they will need a “mortar” and a “broom” (bucket and mop). The bucket must have a handle, since you need to hold it when running.

The leader assembles two equal teams. He places one part of each team at one end of the hall, the other at the opposite. The first participant places his left foot in the bucket, takes a mop in his hands and, holding the bucket by the handle, hurries to his team standing at the other end. There he passes the “fairytale” props to his teammate, and he, in turn, runs in the opposite direction.

The players of each team take turns covering the distance, at any moment the leader can give a signal (whistle), the players must take a prone position, as if doing push-ups. When the signal is repeated, the relay continues.

Relay "Heavy Burden"


Participants are divided into teams of two. Each pair of players receives two sticks up to 50 centimeters long and a board 70-75 centimeters long, with a flag attached to it. Standing side by side, players keep their sticks facing forward. A board is placed on the ends of the sticks. In this form, with joint efforts, they must carry their burden to the designated place and return back. If the board falls, the players stop, pick it up and then continue on their way. Whoever completes the task faster is considered the winner.

Passage of the swamp


Each team is given 2 hoops. With their help it is necessary to overcome the “swamp”. Groups of three people. At the signal, one of the participants in the first group throws the hoop to the ground, all three players jump into it. They throw the second hoop at such a distance from the first that they can jump into it, and then, without leaving the space of the second hoop, reach the first with their hand. So, by jumping and throwing hoops, the group gets to the turning point. You can get back to the starting line using a “bridge”, that is, simply roll the hoops along the ground. And at the starting line, the hoops are passed to the next three. It is strictly forbidden to step your foot outside the hoop - you can “drown”.

Players' Challenge Relay


The players are divided into 2 teams and stand in a column one at a time. Team players are counted in numerical order. The manager calls the number. For example: 1, then 5 and so on. The called players run to the designated place, run around the stand (object) there and return back. The team whose player returns first gets a point. The team that gets the most points wins.

Relay race "Sack Run"


Children are lined up in two columns, the distance between the columns is 3 steps. Holding the bags with their hands near their belts, they jump to the designated place (flag, stick, or other object). Having run around him, the children return to their columns, climb out of the bags, and pass them on to the next ones. This continues until all the children have run through the bags. The team whose players complete the task faster wins.

Relay race "Bring a piece of paper"


You need to prepare 2 sheets of paper (you can use it from a notebook) The players are divided into two teams, which line up parallel to one another. The first player of each team is given a piece of paper on their palm. During the game, the sheet should lie on its own in the palm of your hand - it should not be held in any way. The first players from each team run to the flag. If a leaf suddenly falls to the ground, you need to pick it up, put it on your palm and continue on your way. Having reached his team, the player must quickly transfer the leaf to the right palm of the next comrade in line, who immediately runs forward. Meanwhile, the first one stands at the end of the row. This continues until the turn reaches the first one. The team that completes the task faster wins.

Relay race "Stubbed Egg"


Form teams of 6 people each. Divide the teams into pairs. The pair's task is to carry the egg between their foreheads to the indicated marker and back. After this, the egg is passed on to the next couple. Competitors may only support the egg with their hands beyond the starting line. The fall of the egg means the team is out of the fight. The team that completes this task the fastest wins.

Relay "Running on the Clouds"


For this game you will need five representatives from each team. Place participants in a row and tie two inflated balloons to each participant's right and left leg (4 balloons per person). On command, the first participants set off - their task is to run to the end of the distance marker and return back, passing the baton to the next member of their team. Each burst balloon earns the team one penalty point.

Relay "Jumpers"


Children are divided into two teams and line up in columns one after the other. Following the leader’s signal, the participants of each team perform a jump, pushing off with both feet. The first jumps, the second stands at the place to which the first jumped, and jumps further. When all players have jumped, the leader measures the entire length of the jumps of the first and second teams. The team that jumped further wins.

Pass the Ball Relay


Children are divided into two teams. The players of each team line up one after another in a column. The first participants hold a ball in their hands. Following the leader's signal, the first player in each team passes the ball to the one behind him, above his head. The last person on the team, having received the ball, runs to the beginning of the column, stands first and passes the ball to the next person behind him, also over his head. And so on until the first one returns to its place. The team that finishes the game first wins.

Air Kangaroo Relay


Divide participants into teams and ask participants to stand one behind the other. Give each team a balloon. The first participant holds the balloon between his knees and, like a kangaroo, jumps with it until the end of the distance marker. Returning back in the same way, he passes the ball to the next player and so on. The winner is the team whose players finish the relay first.

Relay race "Climb through hoops"


All players are divided into two teams and lined up in columns one at a time. At a distance of 3 and 5 meters opposite each column there are two hoops one after the other, and at a distance of 7 meters there is a ball. Following the leader’s signal, the first players of each team run to the first hoop, stop in front of it, take it with both hands, lift it above their heads, put the hoop on themselves, squat down, put the hoop on the floor, run to the second hoop, stand in the center of it, take it with their hands , raised above your head and lowered to the floor. After this, the players run around the ball and return to their place. The next child continues the game. The team that completes the task first wins.

Relay "Through the jump ropes"


The players are divided into two teams, each of which is divided into pairs. Pairs of each team stand in columns 3-4 steps from each other and hold short jump ropes by the ends at a distance of 50-60 centimeters from the floor. At the leader’s signal, the first pair quickly puts the rope on the ground and both players run (one to the left, the other to the right) to the end of their column, and then successively jump over the ropes of all pairs standing in the column. Having reached their places, both players stop and again take their rope by the ends. As soon as the first rope is picked up from the ground, the second pair puts down their rope, jumps over the first rope, runs past the column to its end and jumps over the ropes to their place. Then the third pair comes into play and so on. The team whose players finish the relay first wins.

Baba Yaga


Relay game. A simple bucket is used as a stupa, and a mop is used as a broom. The participant stands with one foot in the bucket, the other remains on the ground. With one hand he holds the bucket by the handle, and in the other hand he holds a mop. In this position, it is necessary to walk the entire distance and pass the mortar and broom to the next participant.

Potatoes in a spoon


You need to run a certain distance, holding a spoon with a large potato in your outstretched hand. They run in turns. The running time is recorded. If the potato falls, they put it back and continue running. You can't run without potatoes! The one with the best time wins. Team competition is even more exciting.

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Participants are divided into two teams. Two baskets are placed at equal distances from them. Each team is given a large ball. Participants, in order, begin to throw the ball into the basket. The team with the most hits in the basket wins.

Bicycle racing


The bicycle will be replaced by a gymnastic stick in this relay race. Two participants need to ride the stick at once. They are cyclists. Each cycling duo, holding a stick between their legs, will have to ride to the turning point and back. The fastest ones win.

Changing places with gymnastic sticks


Players from 2 teams line up opposite each other at a distance of 2 meters. Each player supports a gymnastic stick with his hand (covering it with his palm on top), placed vertically on the floor behind the marked line. At the signal, the players of each pair (participants facing each other make up pairs) must change places. In this case, the player must pick up his partner’s stick so that it does not fall (everyone leaves their stick in place). If any player's stick falls, his team receives a penalty point. The team whose players score fewer penalty points wins.

Relay race with sticks and jumps


The players are divided into 2 - 3 equal teams, which line up in columns one at a time, 3 - 4 steps from each other. They stand parallel in front of the line, and in the hands of the player standing in front is a gymnastic stick. At the signal, the first numbers run around to the mace (medicine ball) installed 12 - 15 meters away and, returning to their columns, pass one of the ends of the stick to the second numbers. Holding the ends of the stick, both players pass it under the feet of the players, moving towards the end of the column. Everyone jumps over the stick, pushing off with both feet. The first player remains at the end of his column, and the other runs to the counter, goes around it and carries the stick under the feet of those playing with number 3, and so on. The game ends when all participants run with the stick. When the starting player is again first in the column and a stick is brought to him, he raises it up.

Ball race over heads and under feet


The participants of the game line up in columns one at a time. The distance between players is 1 meter. The first numbers are given balls. At the leader’s signal, the first player passes the ball back over his head. The player who received the ball passes it further, but between his legs, the third - again over his head, the fourth - between his legs, and so on. The last player runs with the ball to the beginning of the column and passes it over his head back. So each player passes the ball once over his head and once between his legs. The player standing first in the column always passes the ball over his head. The team whose first player returns to his place first wins.

Relay "Running"


At the signal, the first participant runs to the turning flag and back, having reached the team, slaps the hand of the next participant - passes the baton.

Mug


This game is a relay race with a jump rope: before the turning point, players jump over the rope from foot to foot, and when returning back, they take the rope folded in half in one hand and rotate it horizontally under their feet.

Siamese twins


Two participants stand with their backs to each other and clasp their hands tightly. They run sideways. The backs of the players should be pressed tightly against each other.

Relay race "Roll the ball"


Teams line up in columns one at a time. The first player on each team has a volleyball or medicine ball in front of them. Players dribble the ball forward with their hands. In this case, the ball is allowed to be pushed at arm's length. Having rounded the turning point, the players return to their teams and pass the ball to the next player. The team that completes the task wins.

Relay "Take Last"


Players of two teams line up in a column, one at a time, behind the common starting line. In front of the columns, at a distance of 20 meters, towns, clubs, cubes, balls, and so on are placed in a row. Items are 1 less than the total number of participants on both teams. At a signal, the guides in the columns run to the objects and take one at a time from the edge (one takes it from the right, the other from the left), return back, run around their columns from behind and touch their hand to the next player in their column. Then he starts and does the same thing. The team whose player takes the last item wins.

Running over bumps


The players are divided into teams, the players of which line up in columns one at a time. In front of each team, from the start line to the finish line at a distance of 1 - 1.5 meters from each other, circles with a diameter of 30 - 40 centimeters are drawn along a straight or winding line. At the leader’s signal, the first numbers with the baton jump from circle to circle, after which they return back by the shortest route and pass the baton to the next player who performs the same task. The team whose players finish the relay first wins.

Getting ready for the hike


The team lines up, with a backpack in front of the first participant. There are dishes 15-20 steps away from both teams. Each player needs to run to the dishes, take one item, return, put it in the backpack and touch the next player with his hand - “pass” the baton. Then the next participant runs. Teams are given three points for speed and for neatly packing their backpack.

Pair relay


Goal: Development of speed and dexterity of movements. Developing the ability to coordinate actions with the actions of a partner.

Material: Two identical mugs, four empty matchboxes.

Progress of the game: The players are divided into two teams, the players of each team line up in pairs in front of the line. To play, take two identical mugs, fill them with water and place them in front of the first couples. 10-15 meters in front of the teams, one circle with a diameter of 1 meter is drawn, two matchboxes are placed in each circle.

At the command of the leader, the players of the first pair take one mug together (in any way) and run forward, trying not to spill the water. Having reached the circle, they also carefully place the mug in the circle and take the boxes. The box is placed on the shoulder, the couple joins hands, connecting them crosswise, and runs to the starting mark, carrying the boxes on their shoulders. The second pair does everything in the reverse order - and so on until all participants have completed the distance.

Ball in the ring


The teams are lined up in a single column, one at a time, in front of the basketball backboards at a distance of 2 - 3 meters. After the signal, the first number throws the ball around the ring, then puts the ball, and the second player also takes the ball and throws it into the ring, and so on. The team that hits the hoop the most wins.

Relay race "Running with three balls"


At the starting line, the first participant conveniently takes 3 balls (football, volleyball and basketball). At the signal, he runs with them to the turning flag and places the balls near it. It comes back empty. The next participant runs empty to the lying balls, picks them up, returns with them back to the team and, not reaching 1 meter, places them on the ground.

Instead of large balls, you can take 6 tennis balls,

Instead of running - jumping.

Relay "Turnip"


Two teams of 6 children each participate. This is grandfather, grandmother, Bug, granddaughter, cat and mouse. There are 2 chairs on the opposite wall of the hall. On each chair there is a turnip - a child wearing a hat with a picture of a turnip.

Grandfather starts the game. At a signal, he runs to the turnip, runs around it and returns, the grandmother clings to him (takes him by the waist), and they continue running together, again go around the turnip and run back, then the granddaughter joins them, and so on. At the end of the game, a turnip clings to the mouse. The team that pulled out the turnip the fastest wins.

Hoop relay


There are two lines on the track at a distance of 20 - 25 meters from one another. Each player must roll the hoop from the first to the second line, go back and pass the hoop to his friend. The team that completes the relay first wins.

Counter relay race with hoop and skipping rope


Teams line up as if in a relay race. The guide of the first subgroup has a gymnastic hoop, and the guide of the second subgroup has a jump rope. At the signal, the player with the hoop rushes forward, jumping through the hoop (like jumping rope). As soon as the player with the hoop crosses the starting line of the opposing team, the player with the jump rope starts and moves forward by jumping the rope. After completing the task, each participant passes the equipment to the next player in the team. This continues until the participants complete the task and change places in the teams. Jogging is prohibited.

Relay "Porters"


4 players (2 from each team) stand on the starting line. Everyone gets 3 large balls. They must be carried to the final destination and returned back. It is very difficult to hold 3 balls in your hands, and picking up a fallen ball without outside help is also not easy. Therefore, porters have to move slowly and carefully (the distance should not be too great). The team that completes the task faster wins.

Relay "Race of balls under your feet"


Players are divided into 2 teams. The first player throws the ball back between the players' spread legs. The last player of each team bends down, catches the ball and runs forward with it along the column, stands at the beginning of the column and again sends the ball between his spread legs, and so on. The team that finishes the relay the fastest wins.

Three Jump Relay


Participants are divided into two teams. Place a jump rope and a hoop at a distance of 8-10 meters from the starting line. After the signal, the first participant, having reached the rope, takes it in his hands, makes three jumps on the spot, puts it down and runs back. The second participant takes the hoop and makes three jumps through it. There is an alternation between jump rope and hoop. The team that finishes it faster will win.

Relay "Ball Race"


The players are divided into two, three or four teams and stand in columns one at a time. Those standing in front each have a volleyball. At the manager’s signal, the balls are passed back. When the ball reaches the person standing behind, he runs with the ball to the head of the column (everyone takes a step back), becomes the first and begins passing the ball back, and so on. The game continues until each team player is first. You need to make sure that the ball is passed with straight arms and tilted back, and the distance in the columns is at least a step.

Relay "Passed - sit down!"


The players are divided into several teams, 7-8 people each, and line up behind the common starting line in a column, one at a time. Captains stand in front of each column, facing it at a distance of 5-6 meters. The captains receive a volleyball. At the signal, each captain passes the ball to the first player in his column. Having caught the ball, this player returns it to the captain and crouches. The captain throws the ball to the second, then third and subsequent players. Each of them, returning the ball to the captain, crouches. Having received the ball from the last player in his column, the captain raises it up, and all the players on his team jump up. The team whose players complete the task faster wins.

Snipers


Children stand in two columns. Place a hoop at a distance of 3 meters in front of each column. Children take turns throwing sandbags with their right and left hands, trying to hit the hoop. If a child hits, his team gets 1 point. Result: whoever has the most points wins.

Relay "Eye of the Needle"


There are 2 or 3 hoops on the ground along the relay line. When starting, the first person must run to the first hoop, pick it up and thread it through himself. Then do the same with the next hoops. And so on the way back.

Relay race with skipping rope


The players of each team line up behind the common starting line in a column one at a time. A rotating stand is placed in front of each column at a distance of 10 - 12 meters. At the signal, the leader in the column runs out from behind the starting line and moves forward, jumping rope. At the turntable, he folds the rope in half and grabs it in one hand. He moves back by jumping on two legs and rotating the rope horizontally under his feet. At the finish line, the participant passes the rope to the next player on his team, and he himself stands at the end of his column. The team whose players finish the relay more accurately and earlier wins.

Counter relay with bars


Children are divided into teams of 6 - 8 people each. Participants line up in opposing columns, one at a time, at a distance of 8 - 10 meters from one another. The column guides of the first group receive 3 wooden blocks, the thickness and width of which is at least 10 centimeters, and the length is 25 centimeters. Having placed 2 bars (one on the starting line, the other in front, one step away from the first), each of the managers stands on the bars with both feet, and holds the third bar in his hands. At the signal, the player, without leaving the bars, places the third bar in front of him and transfers the leg that was behind him to it. He moves the freed block forward and places his foot on it. So the player moves to the opposite column. The guide of the opposite column, having received the bars behind the starting line, does the same. The team whose players switch places in the columns the fastest wins.

Animal relay


The players are divided into 2 - 4 equal teams and line up in columns one at a time. Those playing in teams take the names of the animals. Those standing first are called “bears,” those standing second are called “wolves,” those standing third are called “foxes,” and those standing fourth are called “hares.” A starting line is drawn in front of those in front. At the teacher’s command, team members must jump to a given place just like real animals do. The “wolves” team runs like wolves, the “hares” team runs like hares, and so on.

Unload the car


Children are invited to unload the “cars” with “vegetables”. The machines are placed against one wall, and two baskets are placed opposite them against the other wall. One player at a time stands near the baskets and, at a signal, runs to the cars. You can carry vegetables one at a time. Vegetables must be the same in all machines, both in quantity and volume.

Other participants can then “load” the machines. In this case, the players stand near the cars, run to the baskets at a signal and carry the vegetables into the cars.

Machines can be boxes, chairs. Vegetables - skittles, cubes and the like.

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It is important to play sports and a love of movement should be instilled from early childhood. If children don’t study with their parents, don’t do exercises and don’t like physical education at school, then there is a way to show them that sports are fun, interesting and exciting.

Relay races for primary classes in the gym come to the rescue. Children will definitely enjoy sports competitions in the form of games, and then they will go to physical education class with pleasure and look forward to the next fun start.

Rules for conducting fun starts for primary classes

Fun starts must be carried out according to the rules and not violate the safety rules for children in the lesson.

The competition must be conducted by a judge. His role could be a teacher or someone's parent.

In addition to the judge, there may be other teachers and parents in the hall to monitor their children who may fall, collide or get hurt, which is so typical for younger schoolchildren in outdoor games and races.

Note: The relay races themselves must be held in the gym, where there is the necessary equipment for any competition and a special floor covering so that impacts, if any, are not too painful.

Indoor sports competitions for children

The gym can host competitions and competitions throughout the year, in any weather.

In addition, such sports games can be timed to coincide with any holiday.

They are sure to lift the spirits of all participants, as there are often humorous, funny tasks.

  • Curling game

For a children's game you need to bring a puck, a mop or a long stick and 2 cones. The leader places cones near the start line and a flag behind them. The task of each player, in turn, is to use a mop to move the puck first between the cones, that is, to pass them in a zigzag, then bring it to the flag. Together with the mop and puck, reach the finish line and pass the baton to the next one.

  • Ambulance

To play you need a board and a flag in the center of the room. The first and second participants take the board on the sides, the third lies on it. The task is to go all the way to the flag, go around it and return to pass the baton. If a child lying on the board falls or puts his feet on the ground, then the children need to return to the very beginning and go through the path again.

Sports relay races for children of grades 1, 2, 3, 4

At the ages of 7 and 10-12 years old, schoolchildren are especially active and take part in various relay races with pleasure.

  • Battle of the captains

To compete, you need to place a bucket at the end of the site. Those guys who volunteered to be captains are blindfolded with scarves and given a ball. The goal is to run all the way, put the ball in the basket and return. The team whose captain returned first and did not make a single mistake won.

  • Head down

All you need for this relay is a baton. Each team member clamps the equipment under his chin and runs in this position to the end of the hall, without helping with his hands. If the stick falls, then you need to start from the beginning until everything goes well.

Ball relay races for junior schoolchildren

There are a lot of games using balls, and the latter can be of different diameters, colors and weights.

  • Penguin walk

To play you need 2 balls for each team. The first in the column takes one ball in his hands and squeezes the other between his legs. In this position, waddling from one leg to the other like a penguin, you need to walk from the beginning to the end of the hall and return without dropping the balls.

  • Full speed ahead

Each team stands in a column and places its feet shoulder-width apart. The first player passes the ball and it is passed over the top. As soon as the first participant gave the ball, he runs to the end, and after receiving the ball, he passes it through the bottom, that is, kicks it so that it reaches the first player through his legs, and so on in a circle. Fun circular relay race.

Funny relay races for schoolchildren

When you need to stir up and liberate the participants, an explosion of laughter and fun is guaranteed!

  • On knees

Each participant from two teams will have to run. A flag is placed in the middle of the path. Before him, the guys run on all fours, head first, after and until the end of the hall, their backs are down, and their stomachs are up. The path from the end of the hall to the finish line must be run with your head backwards.

  • Together

Players in teams are divided into pairs. Each person stands with her back and firmly holds hands. All pairs must run sideways, without releasing their arms or backs. After passing the test, you must pass the baton to the next pair.

Hoop games for schoolchildren

There are also competitions using hoops - here you can also use equipment of different diameters, at your discretion. It is allowed to decorate the hoops with bright ribbon or New Year's tinsel.

  • Narrow path

Each team is given hoops, but the last player in the column is left without anything. After a couple of meters, they place 3 cones, and behind them a stand, onto which hoops are thrown. The team captain runs to the cones, runs around each of them like a snake, after which he puts the hoop on the rack and passes the baton to the next one on the team. The last player plays an important role - his task is to run the same path, but now pick up all the hoops and return.

  • Across the sea

The hoops are placed one after another along the entire path, leaving a space between them. Participants - 3 people together must jump from hoop to hoop, jumping over sea obstacles. They must do everything together, not fall and take the hoop when it is left behind.

Rope relay races for younger schoolchildren

It is not always important to be able to jump on jumping ropes, especially if you are preparing games for first-graders; you can use it in another way.

  • With a skipping rope

The participant jumps rope on two legs until the end of the hall, and on the way back he needs to fold the rope and spin it under his feet in a vertical position.

  • Rider

The guys on the team are divided into pairs. One plays the horse, and the other “harnesses” him and guides him. In this position, you need to run to the end, and then switch roles and pass the baton to another pair.

Skittles relay for children

Skittles and balls are great for relay races and games, some require concentration, some require speed and agility.

  • Bowling

5 pins are placed in the center of the hall. Participants must take turns kicking the ball so that it hits as many pins as possible. The team that knocks down the most equipment wins.

  • Who is faster

There are 3 pins placed in the middle of the hall. The first player’s task is to run to them and carry them one by one to the end of the hall, then pass the baton. The second player runs to the end of the hall and moves the pins one at a time to the center, and then runs to the next player, and this continues in a circle.

Combined relay races for children

Using a variety of equipment, often combining one with the other, you can come up with the most unusual, sometimes funny and interesting competitions.

  • Jump

A hoop and a jump rope are placed in the middle of the hall. The first player runs, makes 3 jumps, runs to the end, comes back, makes 3 jumps through the hoop and goes to the finish line. Then the guys do the same.

  • Race

A jump rope is placed at the end of the hall. The guys on the team are divided into pairs. One lies down, and the second takes him by the legs. In this position, the couple goes to the end of the hall, then the one who walked jumps rope 3 times, and they reach the finish line in the same position, passing the baton to the next.

Conclusion

All competitions, especially fun starts, develop children’s sports skills and encourage teamwork, which is especially good for schoolchildren over 8 years old. Therefore, it is worth holding them regularly to amuse children and raise the sports spirit.